PM3.6 - Donkey Kong - Subaction - AttackDashAir

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Stats

IASA: None
Hitboxes active: 9-20
Hitbox set 0 hits: 9
Subaction Index: 0x51

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-13

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 10 60 73 70 Normal Kick 1 6 6
0 1 10 60 73 70 Normal Kick 1 6 6

Frames:14-20

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 7 20 90 361 Normal Kick 1 5 5
0 1 7 20 90 361 Normal Kick 1 5 5

Scripts

Main

  1. Goto(AttackDash Main 0x2c760)

GFX

  1. Goto(AttackDash GFX 0x2dad0)

SFX

  1. UnknownEvent { namespace: 0xc, code: 0x9, unk1: 0x0, arguments: [Bool(false)] }
  2. AsyncWait(4.0)
  3. SetVelocity { x_vel: 3.75, y_vel: 0.0 }

Other

  1. AsyncWait(7.0)
  2. Rumble { unk1: 18, unk2: 0 }
  3. AsyncWait(22.0)
  4. EnableInterruptGroup(AirJump)